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Level 2 enemies: Rover gif:
Template: Two variations:
The "Moon Rover": First version of the background:
Things Done: + Created a "delta formation" wave pattern + Implemented a spreader powerup which will randomly be dropped by killed ...
I'm learning to use Reason to make some background music and sound effects
Concept and first iterations of our main level 1 enemy: A potential formation: Spreader powerup:
Tonight I created an abstract Wave class that would control the behavior of waves of enemies (movement, number and type, etc.). Tom and Scot...
- The shaky-screen effect Peter mentioned before - Circular enemy/bullet trajectories. Tried lerp but kinda failed on me :/ . Right now mess...
Got a scrolling background started for lvl 1: Also, our tentative splash screen: I'll be working on music and some more enemy sprites th...
Not really. We still have the project's original code and that will hopefully just be a placeholder as I write a new engine. I'll ju...
Messed around with a few ideas for menu screens. I was trying to go for a 'looking through glass' feel with the 2nd and 3rd images, ...
Added a thruster to the ship: I tried to work on adding a tilt to the ship much harder than I thought. The middle of the ship still has a 2-...
That ^. Rabbyt provides a beautiful interface for feeding a linear interpolation into a wrap function into the C library to automate steppin...
Scene infrastructure, scene stack for use with convenient cinematic layering, pause menu overlays and game resumes. That is all.
Got a few possibilities, still tweaking the overall look:
Switched over to new renderer and collision underpinnings relying on Rabbyt and C based libraries. Can now maintain FPSes in the 60's i...
A larger possible bomb/bullet/enemy boss projectile sprite
You might have to look closely, but here is a bullet sprite and its companion bullet sprite 2.
Static image: Animated:
I found a few tutorials on a basic echo server/client where you can send text from the client to the server and the server will echo your te...
Put together a possible enemy image, and added a little backburner animation. Just the standalone images: The animations: