Messed around with a few ideas for menu screens. I was trying to go for a 'looking through glass' feel with the 2nd and 3rd images, ...
Animated Ship
Added a thruster to the ship: I tried to work on adding a tilt to the ship much harder than I thought. The middle of the ship still has a 2-...
Stuff animates now.
That ^. Rabbyt provides a beautiful interface for feeding a linear interpolation into a wrap function into the C library to automate steppin...
Made menus happen
Scene infrastructure, scene stack for use with convenient cinematic layering, pause menu overlays and game resumes. That is all.
Working on main ship sprite
Got a few possibilities, still tweaking the overall look:
Engine redesign and results
Switched over to new renderer and collision underpinnings relying on Rabbyt and C based libraries. Can now maintain FPSes in the 60's i...
one more
A larger possible bomb/bullet/enemy boss projectile sprite
Bullet Sprites!!!!!!!!
You might have to look closely, but here is a bullet sprite and its companion bullet sprite 2.
One more sprite
Static image: Animated:
Networking Example
I found a few tutorials on a basic echo server/client where you can send text from the client to the server and the server will echo your te...
Some Artwork
Put together a possible enemy image, and added a little backburner animation. Just the standalone images: The animations:
Things having been done by me.
Wrote basic top down shooter. Ran into runtime limits at about ~50 entities onscreen. UNACCEPTABLE. Wrote a preloader; restructured entity...
Hello world!
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