Messed around with a few ideas for menu screens. I was trying to go for a 'looking through glass' feel with the 2nd and 3rd images, ...

Messed around with a few ideas for menu screens. I was trying to go for a 'looking through glass' feel with the 2nd and 3rd images, ...
Added a thruster to the ship: I tried to work on adding a tilt to the ship much harder than I thought. The middle of the ship still has a 2-...
That ^. Rabbyt provides a beautiful interface for feeding a linear interpolation into a wrap function into the C library to automate steppin...
Scene infrastructure, scene stack for use with convenient cinematic layering, pause menu overlays and game resumes. That is all.
Got a few possibilities, still tweaking the overall look:
Switched over to new renderer and collision underpinnings relying on Rabbyt and C based libraries. Can now maintain FPSes in the 60's i...
A larger possible bomb/bullet/enemy boss projectile sprite
You might have to look closely, but here is a bullet sprite and its companion bullet sprite 2.
Static image: Animated:
I found a few tutorials on a basic echo server/client where you can send text from the client to the server and the server will echo your te...
Put together a possible enemy image, and added a little backburner animation. Just the standalone images: The animations:
Wrote basic top down shooter. Ran into runtime limits at about ~50 entities onscreen. UNACCEPTABLE. Wrote a preloader; restructured entity...
Lorem ipsum dolor sit amet, consectetur adipisicing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad mini...