Concept and first iterations of our main level 1 enemy: A potential formation: Spreader powerup:
Concept and first iterations of our main level 1 enemy: A potential formation: Spreader powerup:
Tonight I created an abstract Wave class that would control the behavior of waves of enemies (movement, number and type, etc.). Tom and Scot...
- The shaky-screen effect Peter mentioned before - Circular enemy/bullet trajectories. Tried lerp but kinda failed on me :/ . Right now mess...
Got a scrolling background started for lvl 1: Also, our tentative splash screen: I'll be working on music and some more enemy sprites th...
Not really. We still have the project's original code and that will hopefully just be a placeholder as I write a new engine. I'll ju...
Messed around with a few ideas for menu screens. I was trying to go for a 'looking through glass' feel with the 2nd and 3rd images, ...
Added a thruster to the ship: I tried to work on adding a tilt to the ship much harder than I thought. The middle of the ship still has a 2-...